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I’m in, to honor my friends

Warning: sappy emotional post below The last Ludum Dare I was able to compete in was LD22 in 2011. Back then, and the year before, I was just getting my feet wet in game jams and learning how to...

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Progress Report #1

Progress is coming along on this strange tower climber. My adaptation of the theme is that of limited controls and drawing using only primitive shapes like squares. Not shown in this still picture is...

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Progress Report #2: Test demo!

More gimmicks implemented, faster performance, and a short sample level to play. Not to mention cross-compilation. Speaking of cross compilation, here have a demo!

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I might be in!

I don’t know yet. I have an exam about halfway through the event that runs for 3 hours, so it’s a strong possibility I won’t be able to do much. We’ll see! If I do compete, I’ll either be using Unity...

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Sociopathic Innocent Critter Serial Murder Simulator

That’s what I’m making, and you’re not getting a screenshot yet because I need to add the gore and splatter and bloodlust and tea. Things I’ve learned about Unity: Animations using component properties...

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Dropping out of Compo

Too stressed. Bad things. Et cetera. Maybe I’ll have something for the Jam.

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I’m in — Ludum Dare 29

Jeez, I haven’t been able to do a Ludum Dare game in a whole year. That changes now, though! Because I’m most certainly in this time. Tools: Unity Engine, or Python and PySDL2, depending on how I’m...

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What’s the actual interest in streams?

As far as I can tell, game jams are usually fairly self-contained within their community. It’s not like there are lots of random fans who would watch people stream themselves making games over a...

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Twitch Streaming Guide

Hey everyone! Here’s a guide on how you can stream your game development process on Windows. Streaming is one of many ways you can participate in the community and share your development experiences....

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Day 1 end: a Playable Game!

You can play it here: https://dl.dropboxusercontent.com/u/21453862/WebLD29/WebLD29.html (note that if you’re reading this post later, it’s probably a dead link. this is a note to myself to update the...

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Ahh… this is why we don’t stay up till 6am

I woke up at 1pm and now half the day is gone. Well, let’s talk about my game: I am remarkably far into development. Most of the gameplay is done within the first night, and I feel like I could very...

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My player sprite…

  He really, really wants to go to China.

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Sound effects and new art assets

You can play the new build here. Requires Unity Web Player. Arrow keys control your digging. I don’t have a title for the game yet, other than “To China!”.  

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Throwing in the towel, submitting early as-is

I’m giving up on my idea. I tried to do this theme, and it just didn’t work out. My final version is at this link, for all major desktop platforms, web, and Android.

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IF YOU ARE USING UNREAL ENGINE 4

COME BY THE #LDUE4 IRC CHANNEL ON AFTERNET (same server as #ludumdare) TO SHARE TIPS AND HELP k thanks bye

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teleporting staircases

okay sigfig’s art isn’t quite ready yet but our gameplay is getting close to ready, and multiplayer works.

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For the glory of Pluto’s Heart

yo I’m in. it’s been a while since I completed a solo jam successfully so we will see how this goes. Scala, LibGDX IntelliJ IDEA Community Edition, Atom Photoshop CS6 Sunvox, Pixitracker, or FL Studio...

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サメの空腹!

So big, scary, evil monsters are boring. What about cute monsters? I vowed to myself that I must make a game involving a cute monster and demanded that others take part: PSA: monsters can (and must) be...

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A screenshot and some art

and the parallax background is… Dither is good  

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Firefly Effect, 2 hours in

It’s a tentative title, but my friend and I are making a VR atmospheric aesthetic experience. Not super interactive, but simply a game about observing fireflies. My personal goals with this project are...

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